There were a couple reasons why there weren't many big ships in the original game. One, it was a Flash game and it needed to be kept at a small file size (all the ships were simple images, so bigger ships = bigger file). Two, the images tended not to look good at larger sizes because of tearing artifacts.
These reasons won't apply in Starcom: Nexus, so expect more "boss" opponents and allies.
(The asset models in these screenshots are placeholders.)
|
Omen Battlecruiser attacks a station. |
|
Station and player win |
Quick video of a capital ship going boom:
Look Good KeepUp The Work
ReplyDeleteIll Be Here To The End OF You Development :D
And As A Game Developer If You Need Help With Anything Im Here.
Delete